![]() ![]() Even if you make them, and their locks, owned by you, they're still scripted to lock themselves. ![]() If you're using covenant as a follower base, it doesn't make much difference, since as far as I know only 6 of your companions actually sleep in beds, and there's more than enough space for them as is.ĭoors aren't quite so easy to fix, though. I know modders have done it, but in vanilla they can only be used by one person at a time despite counting as two beds in the settlemet stats. If you really really like a certain prop then use the console to make it yours, but personaly I wanted to clear out all the other junk to make room for my own stuff.Īs a side note, you can't fix the bunk beds in the console. Alternatively, small items can be broken down when targeted in the workshop menu without any penalties. Beds can be used by followers, containers can be used properly, and any loose items you wanted to take won't count as stealing. Just open the console, click on the bed/container/item that shows up as owned by someone else, type setownership, hit enter, and it's yours. It doesn't cost a whole lot of resources to build new heavy turrets, they don't need electricity, it's just better overall to make new ones.Īnother big problem for a lot of people was that the beds and containers were still owned, making them impossible to use. There's a multitude of problems that arise from having zero defense at a settlement, and there's also been reports of original turrets randomly shooting at deezer or dora or even each other. I've head people say that it's not a big deal to just keep the original turrets since they still shoot at enemies, but it's really not worth it. The markfordelete command is very simple to use just open the console, click on the turret you want to delete, type markfordelete, hit enter, and the next time you reload the area, the turret will be gone without a trace. Your best bet is to just delete them with the console. And with 10 turrets to destroy, that's a lot of junk you're stuck with. I don't reccomend destroying them, since nothing ever despawns at settlements and you'll have to hide the exploded turret shards somewhere. You can either manually destroy them with weapons or use the markfordelete command to remove them. Unfortunately, as of right now the only way to fix this problem is to remove the original turrets entirely and build new ones on the platforms, since the setownership command doesn't fix the recognition issue. The town came equipped with all those pre-built turrets, and yet none of them counted towards overall defense! This seems to be a problem with all settlements with pre-built turrets, where ownership doesn't properly transfer over. Turrets were the biggest problem for me when moving into Covenant. I've definitely gotten achievements after using the console in the same session that way. And for those of you worried about achievements getting locked out, I'm 90% sure this game doesn't have that implimented, but if you're paranoid, just save and reload after using the console. If you're fixing a bug and making it like it was intended to be in the first place, it's justified as far as I'm concerned. Let me know if you find better fixes (especially for the turrets and doors) or if anything didn't work for you.įor the record, I know many of these console fixes can be used on other things in the game to cheat and steal without consequence, but I don't consider it cheating to use them here. ![]() I know a lot of other people have been having the same problems, so I figured I'd put these solutions out where more people could find them without having to dig through the thread. Even worse, none of the turrets show up as providing defense!Īfter posting about these problems in the forums, some people suggested messing around with console commands and I ended up figuring out some pretty good fixes for everything that was going wrong here. This is frustrating, especially if you took the quest path that led to you killing everyone in town, so there's no one to even own these things anymore. Unfortunately, the town is so unique from other settlements that when you aquire it, the game doesn't recognize its unique assets as settlement parts, and doesn't change the ownership of everything over to you. All the pre-war assets make it look so much nicer than other settlements, it comes with enough beds for all your followers, it has plenty of space for crafting stations, and the concrete walls and 10 heavy turrets make it secure enough to feel safe leaving your followers there. Covenant is a really great place to set up your main base.
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